Designing a full-sized game for a five-inch screen is about smart choices, not...
https://wiki-club.win/index.php/How_Do_I_Design_a_Slot_UI_That_Works_in_Both_Orientations%3F
Designing a full-sized game for a five-inch screen is about smart choices, not just making everything smaller. It means focusing on touch-first controls that feel natural on a small display. You decide between portrait or landscape based on what fits best