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Randomness in games can be a double-edged sword. When done right, it boosts...

https://dlf-ne.org/examples-of-bad-randomness-that-makes-everything-feel-out-of-control/

Randomness in games can be a double-edged sword. When done right, it boosts replayability by keeping each run fresh and surprising. But if players feel like luck, not skill, decides their fate, they might quit

Submitted on 2026-09-08 22:39:09

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